CG Lead for this amazing title sequence at Sarofsky. As CG Lead I led the process of creating a C4D template for the shots, the final look, and asset creation. I animated a number of shots as well. Along with those duties, I also generated procedural rocks and debris in Houdini. I also wore the hat of TD and made a few python scripts to bridge the gap between C4D and the render farm to take full advantage of the Take system.